Justice

The name’s Fluffman, and ever since my parents were taken from me and turned into “the good Rabbit Stew”, I’ve sworn to protect the streets of Bunnville. My lifelong nemesis, Plonker, has escaped from prison yet again—escape number ninety‑eight, if anyone’s counting—and he’s already taunting me with one of his signature carrot‑peel calling cards. He may be a mastermind of mild mayhem, but this is my city, my duty, and I’m determined to track him down and drag him right back into his cell before he turns Bunnville upside down all over again.

Plonker’s latest stunt wasn’t just a taunt — it was basically an invite. The carrot peel he left was folded into a weird little swan thing, sitting on the railing outside my burrow like it was trying to look fancy. Under it, he’d scribbled, “Catch me if you can, Fluff‑for‑brains.” Real classy. He’s never been good at subtle stuff, but he is good at making a mess, and that note told me he wanted a big chase again. Fine. I’ve been waiting for this ever since escape number ninety‑seven, when he greased every doorknob in City Hall and the mayor slid straight into a fountain. That was… not my best day.

So I grabbed my gear — the grappling hook, the emergency lettuce, and my super cool monocle thing that I keep losing — and hopped into the streets of Bunnville. Everything looked normal enough: baby bunnies chewing on traffic cones, old folks arguing about whose garden had the healthier dandelions, pigeons. But underneath all that noise, I couldfeel it… that little trail of trouble Plonker always leaves behind. He thinks he’s clever, but I know his habits better than he does. And this time, I’m not just chasing him around again. I’m gonna end his fur faced schemes once and for all.

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